Protocols in PCPD have changed: They now take longer to bust you and Killswitches are lowered. Fixed some lighting issues in cutscenes. This might change your actual REP level, so it may be worth going for a single night run to get that tweaked. You probably won't spot it unless you're actually playing a game of Spot the Difference. To improve performance and loading, several textures have been reverted. The Palm City street racing scene has evolved so much, some racers had to go, with some new kids taking their place and their cars. I guess they were busy spending too much time and money for catering. Casa Rivera has contacted Red Bull and got them to fix a few issues with their special edition Nissan 370Z. This is a vanilla bug, surprisingly enough. Prestige Imports double-checked their stock of Nissan GT-R Nismos and McLaren P1 GTRs and they should no longer have missing brake calipers. You can now rep Lakeshore in the Palm City streets. Legend and Hero Edition cars can now be customized (except for paint and wrap - they do not like you touching that). New smaller wheel sizes if you really want that tire tread. Someone finally figured out how Eddie's kit is molded - it's now available to be equipped on your regular Nissan Skyline GT-R (R34). This may affect some of your current builds, so it may be worth scanning through your garage. Lucas got a new stock of tirebombs and brake calipers available on all cars. The Wrap Editor now allows for mirroring on all parts of the car, similar to what has been implemented in UNITE Payback. Cop car health bars and icons have been reverted Put it under the main mod for it to work. This option allows you to play UNITE fully optimized for the online experience. Added the Revert To Default Garage mod to the OPTIONALS folder Added the Revert To Default Damage mod to the OPTIONALS folder Fixed Subaru WRX hood lights from turning into brake lights thanks to NFSLYY Fixed the cop busting issue when you went back to the garage Price changes : Some upgrades are simply way too cheap when compared to the enormous advantage they give to your car, thus the prices have been adjusted appropriately. Suspension changes : Springs and dampeners have been readjusted depending on the cars weight and weight balance which helps in reducing instances where the car bottoms out. Grip loss changes : Grip loss has seen some major improvements, the cars will loose their grip more progressively but an aggressive driving style can make your car easy to spin, this change will make use of greater throttle management skills. Inertia changes : Inertia values are now taken from the cars actual dimensions, instead of numbers that ghost made up and used on every car in the game, this makes car feel more different from one another. Improved AI : AI has seen some improved handling, they crash less frequently and takes corners better. This mod works with all cars and you don't have to rebuy them to get the changes. The previous basic stance mod was based on the extreme stance mod we offer but this time it's been revamped from the ground up to work right from the start, online, and with the story. This is the new basic stance mod for UNITE. Camaro and Explorer cops now take damage Added missing tire configs to the RX7, R32, Trans am, 2016 GTI, and E92 New Morning/ Sunset skybox and updated VE Updated texture formats to help with the memory budget Nfs heat project unite unite project nfs unite
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